3/24/2023 0 Comments X3 reunion for win 7X3 began to really expand on the available weapons, with more guns and missiles becoming available. Stations could now be complexed together, vastly reducing the number of freighters required to run a production loop and reinventing factory management strategy. Balancing loops of factories was now more tricky, as the station processing rates had to be matched. More NPC traders meant that the economy was given a big accelerating factor. The basic economy was the same as previous games, however the change in station design and the addition of different station classes altered the actual dynamics of the economy considerably. Many maps exist, and can be found on the guides sticky in the Egosoft forums.Īlthough all ship models were redesigned again, making them more race-unique than in X2, there were no new ships added excepting a single plot reward ship in the M7 class, which set the scene for new classes in Terran Conflict. Some of these only became available in later stages of the plot in later patches. Yet more sectors were added, bringing the total to 158. However, the new graphics were utterly stunning, not just to X-players but to the entire industry, and won high acclaim. Ship movement was redesigned, giving ships some inertia and making them more difficult to control. Players were saddened by the loss of cockpit models for ships, which combined with the new station designs with external docking and hence the complete elimination of internal station cut-scenes, was criticised for losing the immersion. The new game features were organised into a new listed menu system, which took a long time to learn. It was succeeded by X3: Terran Conflict, the game that the other articles in this Wiki concern.Ī number of changes appeared in X3. Scripting and modding the game really took off with Reunion, ending with the release of a community game mod and continuing the trend into the next game. The plot dealt with the continuation of the Kha'ak War, and the events leading up to the reunion of Earth with the gate network. Ultimately, however, the game was a success, with plots being added right up to the release of the sequel. Many players complained that it lacked immersion, and with a new menu system even seasoned X2 players found themselves climbing a steep and difficult learning curve. Version 1.0 had some serious game bugs and required patching, which caused many critics to rib it for being released prematurely. X3: Reunion, or X3R, was released in 2005 and used a different engine to X2.
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